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Sunday, October 11, 2026
Be The Hero

Tetris Couldn't Triumph at This Gaming Ceremony — Another Award Type Could Fix That

As any major awards ceremony draws close, you'll find a demand for introducing fresh award types to acknowledge overlooked contributions and satisfy the passions of followers dedicated to specific genres.

My colleague has already made supporting a scary games classification. It would be amazing. Equally deserving are tabletop games, representing a passionate advocate's mission. However, I must insist if I try to elbow in front just as with other dedicated enthusiasts, I possess a compelling case for why my demand stands as crucial above others. The demand is this: We need a classification for brain-teasing titles.

Categorizing Game Types

Categorizing art by genre defies precise measurement; it remains highly personal, and it will always spark debates resulting in unclear classifications. There’s a reason movie academies steer clear of genre categories. Yet it remains a necessary evil within the realm of video games, showing incredible range they hardly constitute one unified medium.

For comprehensive acknowledgment of achievement in video games to be recognized, and for games of all stripes to receive proper recognition, genre categories are essential.

Existing Game Classification System

Leading game ceremonies presently include classifications covering Action-oriented games, Adventure-action titles, Role-Playing, Fighting, Simulation and strategy titles, plus athletic and racing experiences. Between them, these classifications successfully include many game types, allowing placement for most games within them.

This doesn't apply to logic-based experiences. No appropriate category exists for their placement. Examine these examples from this year’s best games, each quite distinct: the architectural riddles of one title, fast-paced pattern recognition from another release, thought-provoking social scenarios from additional release. Which classification works within current classifications? Simply put, no category fits.

The Representation Problem

There are dozens of brilliant puzzle games published annually lacking appropriate categories in entertainment awards, if they accidentally match for categories like Handheld titles, VR/AR Game, or the extremely competitive independent game categories.

  • One classic puzzle game got overlooked in any category in 2014
  • A different innovative game was excluded that year
  • Popular arranging title got ignored recently
  • Just some logic titles scraped into niche award types

Importance of Logic Titles

Commonly they're compact experiences, however the design of the puzzle game holds tremendous importance. Famous handheld logic titles count as most engaged experiences in the world maintaining this status for over a decade.

The legendary block-stacking game challenges well-known building titles claiming status as most purchased experience; it also contends for best game of all time. Logic titles represent cornerstones within interactive entertainment, and they are in conversation across multiple categories.

The Solution and Justification

Logic titles wouldn't face that issue. One could readily select multiple candidates engaging, different, qualified experiences each ceremony simply — actually, with challenge, because you’d have to leave so many good games out.

To emphasize again, these represent titles that otherwise have no home at major gaming awards. Logic title developers operate at the demanding boundary game development, creating some of the purest expressions within interactive entertainment. Similar to cinema stunt performers, they deserve recognition. Let’s not keep them waiting 35 years.

The writer

Mary Henry

Elara is a passionate storyteller and community advocate, dedicated to sharing inspiring tales of heroism from around the globe.

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